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RadioShack 1650 Portable Sensory Chess (1983)
RADIOSHACK 1650 COMPUTERIZED PORTABLE SENSORY CHESS

RADIO SHACK 1650 COMPUTERIZED PORTABLE SENSORY CHESS

Picture taken from the Radioshack 1650 box.

RADIO SHACK 1650 COMPUTERIZED PORTABLE SENSORY CHESS

RADIO SHACK 1650 COMPUTERIZED PORTABLE SENSORY CHESS

Picture taken from the Radioshack 1650 Chess Computer Leaflet.

RADIO SHACK 1650 COMPUTERIZED PORTABLE SENSORY CHESS

RADIO SHACK 1650 COMPUTERIZED PORTABLE SENSORY CHESS

Picture taken from the Radioshack 1650 Chess Computer Leaflet.

You’ll never be without a chess partner again, with your RADIO SHACK 1650 Sensory Chess Game.

You can select from nine different levels of ability for the computer (eight normal play levels and one “special problems” level), to match your own ability. The easiest level will allow even a beginner to win occasionally; the most difficult level will give even a master a rough time.

MAIN RADIO SHACK 1650 COMPUTERIZED PORTABLE SENSORY CHESS CHARACTERISTICS:

    • SELECTABLE PLAY MODES -- The computer can be your opponent, play both sides of a game, or be the referee in a game between you and a friend.
    • TAKE BACK -- Up to two moves may be taken back if you change your mind.
    • MEMORY -- The power may be turned off in the middle of a game, and the computer will remember the position of the board, the level of play, and whose turn it is -- for up to one year.
    • ILLEGAL MOVES -- The computer signals if you try to make an illegal move.
    • USUAL CHESS RULES -- The computer follows the usual rules of chess, including castling, capturing en passant, pawn promotion, etc.
    • “PLUG IN” PIECES -- The moves are entered into the computer when the pieces are pressed lightly into the holes in the chess board.
    • CARRYING CASE COVER -- The pieces are held in place so you may move the game without changing the position of the board. It may also be placed under the board as a support stand for easy viewing.
    • BATTERY POWER -- Three AA batteries will power the unit for up to 50 hours of play.
    • THE COMPUTER THINKS -- The computer thinks in opponents time.
    • SETUP -- Set up positions and problems.
    • VERIFY -- Verify piece positions at a touch.
    • SOUND -- With sound on-off feature.
    • OPENING BOOK -- Preprogrammed openings book.

Excerpts taken from the Radioshack 1650 User Manual and box.

The Radio Shack 1650 has the same software as SciSys Explorer and SciSys Companion II both of which came out in the earlier part of 1983. There is a difference in the response times however, the Radio Shack 1650 tends to take considerably longer in it’s respective levels to move. The computer design is identical to the SciSys Explorer but finished in a dark brown color whereas the Scisys Explorer has a red color.

The software was programmed by Kaare Danielsen for SciSys.

RADIO SHACK 1650 Keys and functions

RADIO SHACK 1650 Keys and functions.

Picture taken from the Radioshack 1650 box.

Information

RadioShack 1650 Computerized Portable Sensory Chess (1983)

RadioShack 1650 Computerized Portable Sensory Chess  (1983)

Box

RadioShack 1650 Computerized Portable Sensory Chess  (1983) Box

with Cover

RadioShack 1650 Computerized Portable Sensory Chess  (1983) with Cover

User Manual

RadioShack 1650 Computerized Portable Sensory Chess  (1983) User Manual

Same Software as SciSys Explorer & Companion II

Technical Specifications

Manufacturer

Programmer

RadioShack/Tandy Corporation

Kaare Danielsen

Year:

1983

Manufacturer ELO

1650

Original Price

$59.95

Wiki ELO:

1380

Model #:

60-2187

My Serial #:

N/A

Processor Type

Speed

ROM

RAM

80C50

8 Bit Single Chip

4 Mhz

4 KB

256 Byte

Battery Operated:

3 x (AA

Adapter Option:

N/A

Display Type:

16 Board LED’s

Board Type:

Sensory Electronic Peg Board

Board Size:

3.1/2” x 3.1/2”

Overall Size:

7.3/8” x 4.1/2” x 1”

Move Entry

Options Selection

Playing Levels

Opening Library

Take Back Moves

Sensory Peg Board

Push Button Controls

9

+/- 150 Half Moves

6 Half Moves (Ply)

Position Setup/Ver.

Display Move Info/Analysis

Solve Mate

Save Game/ Ponder

Hint/Teach Mode

Yes / Yes

No / No

Mate in 4

Yes / Yes

Yes / No

Active Level:

2 (15 secs)

Tournament Level:

5

Infinite Level:

8

Game Information

Schachcomputer.Info

The Spacious Mind

Active Games (30s:1 or 60/30 etc.)

Active Games (30s:1 or 60/30 etc.)

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Tournament Games (180s:1 or 40/2 hrs)

Tournament Games (180s:1 or 40/2 hrs)

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