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Systema ChessBoy Plus (2001)
“SYSTEMA CHESSBOY PLUS” Electronic Chess Computer.

“SYSTEMA CHESSBOY PLUS” Electronic Chess Computer.

Picture logo taken from the Systema ChessBoy Plus box.

    SYSTEMA CHESSBOY PLUS 2 IN 1 MINDSPORT COMPUTER

    PLAY 2 CHALLENGING BRAIN GAMES:

        • Chess
        • Checkers (Draughts)
        • Plus “Classic Games of Chess” feature.

MAIN SYSTEMA CHESSBOY GAME CHARACTERISTICS:

    • HELP Feature: HELP for beginners -- Press the FUNCTION KEY then the “>” (right arrow) key and you are shown all the moves a particular piece can make. The “+” symbol demonstrates the possible “to” squares.
    • THE COMPUTER MOVES -- When the computer carries out its move, its piece jumps back and forth for a few moments. During this time, you may press left arrow “<” or right arrow “>” to see the computer’s assessment of the positions. Examples:
      • 157 The computer has an advantage worth roughly one and a half pawns (1 pawn = 100 units).
      • -91 The computer thinks it has a disadvantage worth slightly less than 1 pawn.
      • M1 The computer can give mate next move.
      • -M1 The user can give mate next move.
      • OPEn The move was taken from the computer’s opening library.
    • SOLVING CHESS PROBLEMS -- Your games computer can solve chess problems for mate-in-2 moves, unless they involve promoting a pawn to a knight, bishop or rook. It has ten problems stored in its memory.
    • CLASSIC GAMES -- Your computer can demonstrate 100 games by Chess champions. Twenty were played by “Deep Blue” (or its forerunner “Deep Thought” -- the world’s strongest computer chess program, including all the games from Kasparov’s famous matches against the program in 1996 and 1997 (Wins, draws and losses are included). The remaining games were won by human champion: 20 each by Bobby Fischer, Anatoly Karpov, Garry Kasparov and Vladimir Kramnik.
    • TAKING MOVES BACK -- In chess the computer remembers the last eight moves by White and Black, so these may all be retracted.
    • LEVELS OF SKILL -- There are 80 levels in total falling into 5 categories:
      • Easy (1-23) - Thinking time up to 8 seconds per move.
      • Medium (1-23) - Average 30-40 seconds per move.
      • Hard (1-23) - Average 1 minute 15/30 seconds per move.
      • Mate-In-2 - On this level, the computer searches for a forced mate-in-2.
      • Fun (1-10) - Average 5-10 seconds per move. For beginners, on this level the computer often makes deliberate mistakes.
    • REFEREE -- If this feature is “on”, the computer lets you play for both colors so you can play against a friend with the computer just acting as a referee.
    • TEACHING FEATURE -- If this feature is “on” and the computer thinks your move is a mistake, it gives a sound signal and displays “Sure?”. You can now retract the move, play on or get an explanation from the computer.

Excerpts taken from Systema ChessBoy Plus User Manual and box.

Information

Systema ChessBoy Plus (2001)

Systema ChessBoy Plus (2001)

Box

Systema ChessBoy Plus (2001) Box

Model: 216

Systema ChessBoy Plus (2001) Model: 216

User Manual

Systema ChessBoy Plus (2001) User Manual

Eighty Levels of Play!

Technical Specifications

Manufacturer/Supplier

Programmer

Year Vantage Holdings/Systema (UK)

Unknown

Year:

2001

Manufacturer ELO

N/A

Original Price

$99.00

Wiki ELO:

N/A

Model #:

216

My Serial #:

N/A

Processor Type

Speed

ROM

RAM

Singlechip

8 Bit

4 MHz

256 KB

704 Bytes

Battery Operated:

3 x AAA

Adapter Option:

N/A

Display Type:

LCD Screen

Board Type:

LCD Chessboard

Board Size:

1.5/8” x 1.5/8”

Overall Size:

3.3/8” x 5.1/2” x 3/4”

Move Entry

Options Selection

Playing Levels

Opening Library

Take Back Moves

Push Buttons

Push Buttons

80

>2,000 Half Moves

16 Half Moves

Position Setup/Ver.

Display Move Info/Analysis

Solve Mate

Save Game/ Ponder

Hint/Teach Mode

Yes / Yes

Yes / Yes

Mate in 2

Yes / No

Yes / Yes

Active Level:

TM30

Tournament Level:

TM120

Infinite Level:

AN15 (mins)

Game Information

Schachcomputer.Info

The Spacious Mind

Active Games (30s:1 or 60/30 etc.)

Active Games (30s:1 or 60/30 etc.)

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Tournament Games (180s:1 or 40/2 hrs)

Tournament Games (180s:1 or 40/2 hrs)

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