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SciSys Super Hypermodern Module (1982)
SCISYS SUPER HYPERMODERN Chess Module.  4K Byte Module for Sensor Chess Computer.

SCISYS SUPER HYPERMODERN Chess Module. 4K Byte Module for Sensor Chess Computer.

Picture taken from SciSys Super Hypermodern Module box.

SCISYS SUPER HYPERMODERN Module.  4K Byte Enhancement to Sensor Chess.

SCISYS SUPER HYPERMODERN Module. 4K Byte Enhancement to Sensor Chess.

Picture taken from SciSys Super Hypermodern Module box.

The SCISYS HYPERMODERN SUPER STRONG module is a supplementary program that increases Sensor Chess’s playing strength and extends its functions. It does not replace the basic chess computer program, it expands it. The HYPERMODERN SUPER STRONG module increases the program size by 100%.

Sensor Chess’s playing strength is considerably increased by the HYPERMODERN SUPER STRONG module. The module contains a rich library of openings which are selected by means of a built-in randomizer. In the middle game the computer moves faster and thinks more deeply, while in the end game, it pays more attention to the tactical use of pawns and of the king.

It is not only the computer playing strength that changes, but the complete style of play. The computer no longer plays on classic lines but is based more on the principles of the “Hypermodern” school of chess, which have had an extremely important impact on the game this century.

The Hypermodern style was developed and expounded in the 20’s mainly by Reti, Breyer and Nimzovitch. These players broke away from the teaching of the classical masters who stipulated early occupation of the center of the board and directed their play towards this. The modern masters places less emphasis on advancing the middle pawns and regarded the opponent’s pawns in the center as the target of opportunity. it was possible to weaken these pawns by pressure from the flanks.

They were also less concerned with where the pieces were physically. The strength of each pieces position was much more important. They preferred closed positions which, instead of instantly demolishing the opponent, drove him into a corner so that he had to sacrifice or lose on the exchange of his advanced pawns and thus they set him up for their own counterattack.

They achieved many striking successes with this new system. Although they did not do away with the classical method of playing as some had expected, no top player today can afford to ignore the Hypermodern school.

With the HYPERMODERN SUPER STRONG module you can learn and study this method of play. It knows the most important modern opening variations: of Reti, English, Nimzovitch and various Fianchetto openings for white, and the Pirc, Gruenfeld, Nimzo-Indian, King’s Indian, Queen’s Indian, Modern and Alekhine for black. You will discover that your chess computer quite understands the strategy required by these openings, even when it has progressed beyond its built-in library of openings.

Where other programs will try to use the classical system, the HYPERMODERN SUPER STRONG module plays by the modern method. It does not advance its pawns, but rather plays an apparently passive game and will try to lure you to advance your pieces prematurely. By threatening from the flanks it will try to undermine your position in order to mount a vigorous counterattack at the correct moment.

The SUPER HYPERMODERN plays a tough, balanced defense. The significance of pawn moves made in the middle game will often only become clear to you in the end game, because the computer will always try to establish a favorable pawn structure for the end game. It will develop and carry out subtle plans in the end game, the king being moved with deliberation and supporting the pawn advance. And of course this computer mates quickly and elegantly with king and queen, king and rook and even with king and two bishops.

In addition to the improved playing properties, the HYPERMODERN SUPER STRONG module provides Sensor Chess with a number of interesting new features which may be important particularly to the beginner. For example, you cam ask what the possible moves are in any position, in addition the chess computer will tell you what pieces you can take and which pieces are being attacked. You can also ask for a quick suggestion for a move in difficult situations, and you can either accept or reject the suggestion.

SCISYS SUPER HYPERMODERN MODULE MAIN GAME CHARACTERISTICS:

    • Increases playing strength and adds 100% to the size of Sensor Chess Program.
    • Plays Hypermodern style chess and has outstanding defensive capabilities.
    • Does more than just play key hypermodern openings -- it understands the strategy behind the systems so is not outwitted when play deviates from standard book openings.
    • Improves End Games Play -- more precise and faster thinking.
    • Expands computer’s self-test capabilities.
    • Hint and Legal facilities provide aid to analyzing positions and developing your game.

Excerpts taken from “SciSys Super Hypermodern Module” Box and User Manual.

Information

SciSys Super Hypermodern Module (1982)

Technical Specifications

SciSys Super Hypermodern Module (1982)

Manufacturer

Programmer

SciSys-W Ltd

Julio Kaplan

Year:

1982

Manufacturer ELO

N/A

Original Price

$195.00

Wiki ELO:

1400

Model #:

224

My Serial #:

N/A

Processor Type

Speed

ROM

RAM

N/A

N/A

N/A

4 KB

N/A

Battery Operated:

N/A

Adapter Option:

N/A

Display Type:

See SciSys Sensor Computer

Board Type:

See SciSys Sensor Computer

Board Size:

See SciSys Sensor Computer

Overall Size:

2.1/2” x 3.1/2” x 3/4”

Move Entry

Options Selection

Playing Levels

Opening Library

Take Back Moves

Touch Sensory Board

Push Button Controls

8

Limited

6 Half Moves

Position Setup/Ver.

Display Move Info/Analysis

Solve Mate

Save Game/ Ponder

Hint/Teach Mode

Yes / Yes

Yes / Yes

Mate in 4

Yes / Yes

Yes / Yes

Active Level:

3

Tournament Level:

5

Infinite Level:

8

Box (front)

User Manual

Box Cover (open)

Game Information

SciSys Super Hypermodern Module (1982) Box (front)

SciSys Super Hypermodern Module (1982) User Manual

SciSys Super Hypermodern Module (1982) Box Cover (open)

4K Byte ROM Expansion to SciSys Sensor!

Schachcomputer.Info

The Spacious Mind

Active Games (30s:1 or 60/30 etc.)

Active Games (30s:1 or 60/30 etc.)

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Tournament Games (180s:1 or 40/2 hrs)

Tournament Games (180s:1 or 40/2 hrs)

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Plays with SciSys Sensor Version A

Plays with SciSys Sensor Version B

Plays with SciSys Sensor Version A

Plays with SciSys Sensor Version B

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