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Click to go back to 2007 - U1400 Blue Championship

ROUNDS:  01-04 - 05-09 10-14 - 15-18 - WINNER

U1400 Blue Championship Stage 1 Group A

ROUNDS:  1 - 4

The nine contestants in Group A played against each opponent twice. One game with white pieces and one game with black pieces. Due to the odd number competing, one contestant had to sit out in every round. Eighteen rounds with a total of seventy-two games were played.

Contestants

U 1400 BLUE CHAMPIONSHIP - GROUP A

CHESS COMPUTER NAME

PROGRAMMER

LEVEL SETTING

START ELO

Fidelity Chess Challenger Sensory Voice

Ron Nelson

4

1394

SciSys Rapier*

Julio Kaplan

4

1300

Saitek Mk 12 Trainer*

Julio Kaplan

4

1300

Excalibur Saber IV*

unknown

16

1300

Excalibur E-chess*

unknown

16

1300

Fidelity Mini Chess Challenger

Ron Nelson

3

1300

Fidelity Marauder

Eric van Riet Paap

4

1268

Saitek Alchemist*

unknown

B8

1000

Fidelity Chess Challenger 1

Ron Nelson

1

985

AVERAGE ELO

1239

Estimated Elo values were given to all the contestants marked with a *. The rest of the Elo values come from Wiki. Fidelity Chess Challenger 1 does not have the ability to play white, therefore all Fidelity Chess Challenger 1 games were played with black pieces.

Group A Schedule and Results

ROUND 1

 

MATCH SCHEDULE

U1400 BLUE Stage 1 - Round 1

001

SciSys Rapier

1 - 0

Fidelity Chess Challenger 1

002

Saitek Mk 12 Trainer

1/2 - 1/2

Fidelity Marauder

003

Excalibur Saber IV

1 - 0

Saitek Alchemist

004

Excalibur E-chess

1 - 0

Fidelity Mini C C

B Y E  -  Fidelity C C Sensory Voice

 

MATCH REPORTS

Game 1:

Not surprising that Rapier and CC1 played an unconventional opening. Both do not have an opening book at their disposal. The advantage seesawed right from the start. 8 moves into the game and Rapier is in a commanding lead but messes up with the very next move.

Now it is CC1’s turn to have the advantage after 9 moves. In the very next move the game is even again. On the very next play CC1, long castles straight into a checkmate. Game over in 12 moves.

CC1 PLAYS 11. ... 0-0-0??

CC1 PLAYS 11. ... 0-0-0??

 

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Game 2:

Both machines played the opening quite well in this Caro Kann Defense. The game was evenly balanced for the first 17 moves. Then Mk 12 decides to start wandering with the King and lets Marauder take a commanding advantage with a series of attacks on the white King.

  

POSITION AFTER 21. ... Rab8+

POSITION AFTER 21. ... Rab8+

Marauder cannot sustain the initiative and after a few sloppy moves Mk 12’s advanced King begins to threaten Black’s queen side position. Marauder at this point decides to go for a draw by repetition after 30 moves.

 

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Game 3:

Saber IV had the better of the opening exchanges in this Dutch Defense game and continued to steadily improve it’s position. Alchemist struggled to stay in touch.

On move 18 Saber IV played a very nice Bishop sacrifice resulting in a King check and Queen and Rook fork on move 20. The game was over. Saber IV checkmates Alchemist on move 23.

 

SABER IV PREPARES TO PLAY 18. Bxg6

SABER IV PREPARES TO PLAY 18. Bxg6!

 

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Game 4:

Three moves into the game and already E-chess had a good advantage in this Queen’s Fianchetto/Nimzowitsch Defense. By move 12, a piece down and with black’s King threatened in the center it seemed just a question of how long Mini CC would last in this game.

 

POSITION AFTER 12. ... Bd7

POSITION AFTER 12. ... Bd7

Mini CC ended up lasting 53 moves before being checkmated. The final score was never really in doubt.

 

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ROUND 1 TABLE

POS

CONTESTANT

GAMES

POINTS

1

Excalibur Saber IV

1

1.0

2

Excalibur E-chess

1

1.0

3

SciSys Rapier

1

1.0

4

Saitek Mk 12 Trainer

1

0.5

5

Fidelity Marauder

1

0.5

6

Fidelity Mini C C

1

0.0

7

Saitek Alchemist

1

0.0

8

Fidelity Chess Challenger 1

1

0.0

9

Fidelity C C Sensory Voice

0

0.0

Already the two Excalibur machines head the table.

 

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ROUND 2

 

MATCH SCHEDULE

U1400 BLUE Stage 1 - Round 2

005

Saitek Alchemist

0 - 1

Excalibur E-chess

006

Fidelity Marauder

0 - 1

Excalibur Saber IV

007

Saitek Mk 12 Trainer

1 - 0

Fidelity Chess Challenger 1

008

Fidelity C C Sensory Voice

1/2 - 1/2

SciSys Rapier

B Y E  -  Fidelity Mini C C

 

MATCH REPORTS

Game 5:

After the way Alchemist got hammered in the first game it seemed unlikely that it would do much better in this game against E-chess. The game lasted longer then anticipated. Alchemist provided a few threats early but could inevitably the mistakes increased as the game progresses.

 

ALCHEMIST AHEAD AFTER 13. ... Nxf2

ALCHEMIST AHEAD AFTER 13. ... Nxf2

E-chess always willing to accept an opponents mistakes notched up it’s second win after 50 moves.

 

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Game 6:

I was looking forward to seeing how Marauder would perform in this game against Saber IV, after having observed Marauder play a fairly decent game in game 1 against Mk 12. I was not too disappointed, Marauder came out of this Nimzo-Indian opening with the initiative and managed to sustain the pressure on Saber IV.

 

MARAUDER ADVANTAGE AFTER 19. ... exf5

MARAUDER ADVANTAGE AFTER 19. ... exf5

On move 20 Marauder missed an opportunity for a good advantage by not playing 20. Bf4! After this missed opportunity, slowly the initiative changed in favor of Saber IV. More and more as the moves were played the tables were turned and now Marauder had to fight for his live to survive in this game. After 62 moves with a pawn advantage for Saber IV a draw was still possible.

 

DRAW STILL POSSIBLE AFTER 62. ... Kd4

DRAW STILL POSSIBLE AFTER 62. ... Kd4

But then after a couple of more positional errors in a complicated rook and pawn ending, this last opportunity for a draw slipped away. Saber IV also gets a second win and heads the table after two games.

 

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Game 7:

Amazingly after 12 moves CC1 has the advantage but as expected from this father of chess computers it misses the best moves and quickly the position goes from good to bad then back to good again.

 

CC 1 AHEAD AND TO PLAY AFTER 25. d6

CC 1 AHEAD AND TO PLAY AFTER 25. d6

Then as in game 1, CC1 on move 25 blunders right into another forced checkmate.

 

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Game 8:

Sensory Voice missed one opportunity after another in this game where a win for Sensory Voice never seemed in doubt.

 

31. Rd7+ BIG ADVANTAGE FOR SENSORY VOICE

31. Rd7+ BIG ADVANTAGE FOR SENSORY VOICE

Yet surprisingly Sensory Voice struggled to see the opportunities that were tantalizingly dangled in front of it’s nose and ended up accepting a draw through repetition which Rapier very happily accepted.

 

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ROUND 2 TABLE

POS

CONTESTANT

GAMES

POINTS

1

Excalibur Saber IV

2

2.0

2

Excalibur E-chess

2

2.0

3

Saitek Mk 12 Trainer

2

1.5

4

SciSys Rapier

2

1.5

5

Fidelity Marauder

2

0.5

6

Fidelity C C Sensory Voice

1

0.5

7

Saitek Alchemist

2

0.0

8

Fidelity Chess Challenger 1

2

0.0

9

Fidelity Mini C C

1

0.0

No changes in the promotion spots.

 

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ROUND 3

 

MATCH SCHEDULE

U1400 BLUE Stage 1 - Round 3

009

Saitek Mk 12 Trainer

1/2 - 1/2

Fidelity C C Sensory Voice

010

Excalibur Saber IV

1 - 0

Fidelity Chess Challenger 1

011

Excalibur E-chess

1 - 0

Fidelity Marauder

012

Fidelity Mini C C

1 - 0

Saitek Alchemist

B Y E  -  SciSys Rapier

 

MATCH REPORTS

Game 9:

There were far too many mistakes in this game. Most of the time Mk 12 Trainer had the advantage with some big favorable lead evaluations which it failed to capitalize on. Then every so often Mk 12 would blunder and the lead would go to Sensory Voice.  But, this machine missed seeing these opportunities and return the favor right back to Mk 12 with it’s own blunders. After another major mistake on move 42 from a drawn position, Sensory Voice is given a checkmate in 8 opportunity.

  

42. Kb3?? CHECKMATE IN 8

42. Kb3? CHECKMATE IN 8

Of course typical for this game so far Sensory Voice generously plays the wrong move sequences and this match finally ends up in a draw through repetition.

 

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Game 10:

This time it is Saber IV’s turn to take on the oldest machine in this tournament. Made in 1977, CC 1 is one of the hardest machines to play because of it’s board notation reversal. This makes the move key entry quite complicated, especially when you are playing against another computer whose key entry is standard chess notation. The game itself did not last long.

 

ALL IS LOST FOR CC 1

ALL IS LOST FOR CC 1

Saber IV as expected immediately pressed forward in this game and checkmated poor old CC 1 quickly and efficiently.

 

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Game 11:

E-chess came out attacking and quickly chased Marauder’s king out of it’s defense into a corner of the board. Missing one opportunity after another allowed Marauder to settle a little and to improve it’s position. With advantage in favor of E-chess throughout the game Marauder did recover from the early scares and started to play some good defense narrowly missing towards the end opportunities to even salvage a draw.

 

AFTER 39. Ng2 BLACK STILL IN THE GAME

AFTER 39. Ng2 BLACK STILL IN THE GAME

As in game 2 Marauder finally gets beaten after a long tough struggle by another Excalibur machine.

 

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Game 12:

Alchemist for reasons only known to itself started wandering about the board with it’s Queen with move 4.

BLACK’S QUEEN GETS CHASED

BLACK’S QUEEN GETS CHASED

This allowed Mini CC to attack black’s Queen while at the same time develop it’s pieces in this Dutch Defense. It did not take long for Alchemist to be in deep trouble.

 

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ROUND 3 TABLE

POS

CONTESTANT

GAMES

POINTS

1

Excalibur E-chess

3

3.0

2

Excalibur Saber IV

3

3.0

3

Saitek Mk 12 Trainer

3

2.0

4

SciSys Rapier

2

1.5

5

Fidelity C C Sensory Voice

2

1.0

6

Fidelity Mini C C

2

1.0

7

Fidelity Marauder

3

0.5

8

Saitek Alchemist

3

0.0

9

Fidelity Chess Challenger 1

3

0.0

Still no changes in the top 4 positions.

 

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ROUND 4

 

MATCH SCHEDULE

U1400 BLUE Stage 1 - Round 4

013

Fidelity Marauder

1/2 - 1/2

Fidelity Mini C C

014

Excalibur E-chess

1 - 0

Fidelity Chess Challenger 1

015

Fidelity C C Sensory Voice

1/2 - 1/2

Excalibur Saber IV

016

SciSys Rapier

0 - 1

Saitek Mk 12 Trainer

B Y E  -  Saitek Alchemist

 

MATCH REPORTS

Game 13:

For the first time in this tournament two Fidelity machines play against each other. Marauder had a fast start and early advantage in this Queens Gambit opening game. Failing to capitalize with Mini CC game totally hopeless Marauder fails to stop one of the few remaining Black pawns from promoting on move 34.

WHITE ALLOWS BLACK H-PAWN TO QUEEN

 WHITE ALLOWS BLACK  H-PAWN TO QUEEN

This totally turned the match upside down. From this point onwards Mini CC had a big advantage which fortunately for Marauder it failed to convert into a win. In another very long match Marauder holds out for a draw.

 

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Game 14:

As expected CC 1’s position was destroyed very quickly. CC 1 adds to it’s woes by presenting E-chess a check mate in 1 opportunity on move 15.

CC 1 PLAYS 15. ... Kxd5?? AND LOSES

CC 1 PLAYS 15. ... Kxd5?? AND LOSES

After this win and Saber IV’s draw in the next game, E-chess was now the only chess computer in this tournament with a 100% record.

 

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Game 15:

This Kings Indian Classical game was played with both contestants playing very well. Saber IV however did manage to carve out a pawn advantage in the middle game which was nullified because of the opposite colored Bishop’s that were left at this stage.

BLACK CANNOT WIN THIS

BLACK CANNOT WIN THIS

In a very long ending the draw in the end was a fair sharing of points. This is the first half point dropped by an Excalibur machine in Group A so far.

 

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Game 16:

It was an even game for the first 26 moves. On move 27 this changed dramatically after Rapier instead of moving it’s King to safety instead played it’s Bishop to block the check.

WHITE JUST PLAYED  27. Bf4?

  WHITE JUST PLAYED    27. Bf4?

This allowed Mk 12 to instantly attack and win this Bishop with a pawn move to g5. Because this Bishop was lost, Rapier’s game became desperate and Mk 12 quickly won the game. With this win Mk 12 establishes a slight gap between itself and the 4th placed opponent. Mk 12 takes on average 15 seconds to move making it the fastest contestant in this Group. On the other hand Rapier is the slowest. There are times when it seems to take forever for it to move.

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ROUND 4 TABLE

POS

CONTESTANT

GAMES

POINTS

1

Excalibur E-chess

4

4.0

2

Excalibur Saber IV

4

3.5

3

Saitek Mk 12 Trainer

4

3.0

4

Fidelity C C Sensory Voice

3

1.5

5

Fidelity Mini C C

3

1.5

6

SciSys Rapier

3

1.5

7

Fidelity Marauder

4

1.0

8

Fidelity Chess Challenger 1

4

0.0

9

Saitek Alchemist

3

0.0

Sensory Voice joins the promotion group.

The Games

WARNING!

IT HAS TAKEN THOUSANDS OF HOURS OF SWEAT TO PLAY THESE TOURNAMENT GAMES PROVIDED BELOW. 

WHILE THE GAMES ARE PROVIDED HERE FOR YOUR COMPLETE ENJOYMENT, YOU MAY NOT WITHOUT PRIOR WRITTEN PERMISSION PUBLISH OR PRINT THESE GAMES ON YOUR PERSONAL, COMMERCIAL WEB SITES OR ANY OTHER COMMERCIAL MEDIA. NOR MAY YOU USE THESE GAMES FOR ANY SELF FAME OR GRATIFICATION OR FINANCIAL GAIN

YOU MAY HOWEVER REPLAY ALL THE GAMES AS MUCH AS YOU LIKE FOR YOUR HOME AND PERSONAL ENJOYMENT. YOU MAY ALSO POST INDIVIDUAL GAMES OR POSITIONS FROM ANY INDIVIDUAL GAMES IN ANY CHESS FORUMS OF YOUR CHOICE TO PROMOTE DISCUSSION AND DEBATE.

IF YOU WANT TO PLAY AND POST GAMES ON YOUR OWN WEB SITES THEN OF COURSE YOU ALWAYS HAVE THE OPTION OF PLAYING YOUR OWN UNIQUE GAMES WITH YOUR OWN UNIQUE DEDICATED CHESS MACHINES. :)

THERE IS ALWAYS A SLIGHT POSSIBILITY THAT TWO IDENTICAL CHESS COMPUTER OPPONENTS WILL RECREATE THE SAME MOVES. HOWEVER THIS POSSIBILITY IS SLIGHT AND MAY HAPPEN SOMETIMES. BUT BEWARE! ONE OR TWO IDENTICAL GAMES WITH IDENTICAL MACHINES MAY BE A COINCIDENCE. MORE IDENTICAL PUBLISHED GAMES MAY BE CONSIDERED AS THEFT! FOR ANY QUESTIONS YOU CAN CONTACT:

nick@spacious-mind.com

U1400 Blue Championship, Stage 1 - Group A Games - Rounds 1 - 4

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ROUNDS:  01-04 - 05-09 10-14 - 15-18 - WINNER

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